Additionally, all of these stats can have their maximum cap increased through certain Perks, Traits, and Events. All three stats listed can be negatively affected by the ' Tired' status. A party well-rounded in all combat stats is nearly essential for surviving all the way to Canada. Survivors with at least 5 Morale following their last meal before entering the City of Crushed Hopes will receive one level of Dexterity.įighting stats are used to deliver damage to hordes of zombies by either melee or shooting. The 'Coffee'd Up' Stat Mod grants three temporary levels of Dexterity which persist for the duration of the current mission. Animals' base movement speeds equate to 5 levels of Dexterity and appear to be hardcoded into their inherent pet characteristics, whereas the Rare Characters Gnomey, Roller Derby Girl, Ninja, and Horse have a 'speed_bonus' stat, where increments of 0.1 equal an additional Dexterity level's worth of movement speed. Pets and some Rare Characters have enhanced movement speeds separate from their Dexterity stat, which starts at 0 like usual. Dexterity provides no additional effects beyond the practical benefits of faster movement. Most characters will have a default value of 0, but certain Perks and Traits can alter the starting Dexterity score of a character, such as Big Bruiser or Travel Light. Random events such as the Toilet Genie will offer the player opportunities to increase a survivor's Vitality.ĭexterity is a hidden stat that determines the movement speed of each character. Some Rare Characters can vary, with some having only 1 Vitality, while some boast up to 6.Ĭertain Perks and Traits can alter the starting Vitality score of a character, such as BERSERK! or Frantic Whiner. Dogs will always begin with 2 Vitality, which equates to 2 hit points. Most characters will start with 3 Vitality, which equates to 3 hit points. Vitality is a stat that determines each character's total health and is indicated by a heart icon. ![]() Leaving the siege alive gives all surviving party members a +4 boost to Morale. If average party morale is very low, the Haze of Despair/ Fatal Argument Despair Event becomes available, giving a choice between terminating the run and a very difficult indoor Siege. ![]() If a survivor's Morale is 2 or higher, it will not change. If the group is able to eat a 'decent meal', anyone with a Morale level lower than 2 (purple frown) will increase by one level (2 if the character has a high Attitude stat). Morale can be affected by a large number of events actions that benefit the group or their personal well-being will generally raise it, while actions that negatively affect the group like bandits or bad weather will often lower it. Rare Characters may have other negative consequences for low Morale, such as damaging the group, triggering hostile Events, or causing a party member to be killed. When a survivor's Morale reaches zero or below, that survivor has a chance of triggering a Despair Event, which may cause them to leave the group or cause Morale loss to other survivors. Morale is the measure of how happy and motivated a survivor is. This adds an element of uncertainty when relying on unproven party members to perform tasks or get themselves out of sticky situations.Ĭharacters that have certain values in two different stats may acquire options for a Stat Combo. Unknown stats can still be increased and decreased or called upon during an event check, and prospective recruits may lie about their stat proficiencies. With the exception of Morale, all of a character's stats are initially hidden from the player unless certain events reveal them, whether deduced by a party member upon recruitment or divulged in practice or by a third party. This behavior is most evident in characters with altered Morale maximums due to its greater tendency to fluctuate a custom character with the Civilized Trait whose Morale is capped at 3 can also have it drop below 0 and as far as -3, while a rare character like Octodad who can reach up to 7 Morale will also have Morale penalties stop at 1, protecting them entirely from triggering Despair Events. This means their available stat range effectively shifts up and down the scale rather than being expanded or shrunk to encompass the base range as well as their new heights or limitations. This is usually brought on by being Tired.ĭue to the way stats are handled, a character with an altered stat maximum will also have their corresponding minimum equivalently altered and vice versa. Inversely, a stat value can also fall below its minimum value and is indicated by an emoticon with a flashing bitter face. This is indicated by an emoticon with a flashing excited face. There are also cases, especially in Rare Characters and custom characters with certain Perks and Traits, where stats can exceed their maximum values.
0 Comments
Leave a Reply. |